![]() ![]() ![]() Because of this, additional lag frames in multiplayer mode would make the game run in slow motion from the players' perspectives (although the simulated speed internal to the game would be the same as in comparable one-player modes). The game engine is not capable of dynamically adjusting the game pacing based on the number of actual runtime input fps. On the actual Nintendo 64 hardware, this is typically true in one player modes but not true in multiplayer modes. Internally the game makes calculations at 60 fps. Under ideal conditions there is one lag frame between each input frame. Mario Kart 64 runs at 30 input frames per second (fps) of in-game time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |